textures/liquids/bluewater
{
	qer_editorimage textures/colors/blue.tga
	surfaceparm noimpact
	surfaceparm nolightmap
	surfaceparm water
	cull disable
	deformVertexes wave 100 sin 3 2 0.1 0.1 
	qer_trans 0.5
	q3map_lightsubdivide 32
	q3map_surfacelight 500
	q3map_globaltexture
	{
		map textures/colors/blue.tga
		blendfunc add
		rgbGen const ( 0.227451 0.227451 0.227451 )
	}
}

